I am personally proud of this one and it is by far my best creation in 3DS Max in my opinion. I will have to play around with this more and get a better grip on the program, but I do think everything is coming to me quite well.
This is my blog that is a compilation of my work over the next two years on the BND Games Development Course at Shipley College.
Wednesday, November 10, 2010
3D Space Ship
In todays session we created a 3D space craft. This was interesting as I found creating something like this space craft was easier to do. Issaac actually gave a good reason as why I found it easier, based on the fact that space craft are built from imagination unlike cars which are built a certain way, we would find because there is no real design for space craft that it's easier to let out imagination go wild, because there is no doubt we have it wrong.
I am personally proud of this one and it is by far my best creation in 3DS Max in my opinion. I will have to play around with this more and get a better grip on the program, but I do think everything is coming to me quite well.
I am personally proud of this one and it is by far my best creation in 3DS Max in my opinion. I will have to play around with this more and get a better grip on the program, but I do think everything is coming to me quite well.
Tuesday, November 2, 2010
Concept Artwork
This section of my blog is going to hold a compilation of my concept artwork that I have done throughout the two years that I will be spending in college. It will showcase all my designs and I will explain each one and point out each segment and explain what was the hardest part of such to accomplish.
Trian the Elven Druid |
Quite a charactristic name that I have given to this particular character. There is no story behind this concept, so I will just explain how I did it. Creating the general overview and effect of this selected piece was done by trial and error. I spent one hour on this character and alot of changes took place. Even a gender change! I particularly like the hair on this concept and the neck outlines itself rather better than I first thought it would.
Some parts of this drawing when wrong, such as the wonky left eye and the fact his right eye seems to be shut. Intially that eye was open and feeling the breeze, but I miscalculated the eye level and it looked far to bad to leave it open. A quick bit of DIY patch up and it seem to come out well.
To get the kind of cell shading effect I did, I simply added a cutout filter in photoshop to get the desired effect. The cutout filter is something that I highly reccomend using as it proves to create a more raw concept look and feel to the image.
Tools: Adobe Photoshop CS3, Graphics Tablet, Patients.
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