Wednesday, October 20, 2010

3D Name

In todays 3DS Max class, we learnt how to write our name in 3D and apply a variety of textures to it. It was a simple precedure and consisted of but a few steps. I will explain them below on how to get started creating your name in 3DS Max. Before that I give an example on the 3DS Max name I created..


As you can see from this model, I had added a texture that gives it a ink and cartoon effect. This is a preset built already into 3DS max, called Ink I believe. It gave me the texture that I think worked very well with this kind of 3d model. In a sense it provides a 2D feel to a 3D object.


This is my second texture. It holds a rather metallic look to the design. I think this is pretty nice as the light seems to glow of the surface area of the 3d faces. 

Steps to making your name in Max: 

1) Open Max and click on the Shapes option next to your standard primitives. Make sure that the drop down menu is set to splines. You can then, go and select Text from the option box. If you don't know what a Spline is, it is basically a 2d model inside of a 3d enviroment. 

2) After you have drawn down your text change the text in the text box to the bottom right to your name or any other text that you want. From that area you can change the font type and even set the kerning type of the object and space the letters further apart from each other. This is useful for when you need to turn the letters into 3d later to make sure the 3d faces don't conflict with each other and make it look a huge mess.

3) Now you need to turn the text into a editable mesh. This is done by right clicking and coverting to editable mesh. What this does is create polygons on your text objects so you can make it 3d. Once you have done this you simply, highlight all the polygons and extrude the object to make it 3d. 

4) Now you have your 3d text play around with materials (M) and diffuse, and gloss your colours. Add some lighting to you final render and make your name all pretty.

The video below is my animated text that made go around around using basic animation techniques in 3DS max.  


Tuesday, October 19, 2010

Desktop Project - Final Design

The following image is my final desktop design. It differs some what from my orginal design as it was supposed to be a hand with a blue pulsing aura around it. As of such I decided during creation to go for a more floral and abstract design which I think worked well. It shows a more calm side of media and offers a different appearance to the overall feel and ambience of the design.


My original design which was on paper was as follows:


As you can see from this design the ideal changed quite dramatically. While I kept the overall hand idea I did change the second aspect from a futuristic, mystical design to a more floral and calm design. I think the new design works very well and I am happy with the outcome. Compared to the original, it seems to have kept some aspects, but the outer layers are totally redefined even the background colour and general theme changed. Although if I am honest it kept the mystical element some what.

Peer Group Review 

During our group review we took a look around everyone's desktop design and and review and gave pointers on where it can be improved. As we came to mine, the group generally liked the design, quoting 'It is original'. The only thing they said I could improve on was to add 3 more points and to make it easy to read. Upping the opacity and maybe making them black so they stand out more within the area.
My own critical opinion would be that I haven't left much room for the desktop icons and chances are that they will be hard to read and understand with the contrast of this desktop.

Improved Design 

Below is my improved desktop design. You can clearly see here that I have improved the colour and readability of the 6 points, and added 3 extra points as pointed out. I have used keywords to make them as short as possible but large enough to be readable by people with bad eyesight or good. 


Does the end product match your orginal intentions?

In some ways the end product matched the original design in others it hasn't. The main theme has changed from my original design but I have kept the same imagery that I have chosen before. The blue pulsing aura that I decided to use has changed to a more floral design and this has changed from original intentions. 

Is the end product apporpriate for your chosen audience?

I believe that the end product is appropiate for my audience as it holds no threatening or abusive, terms. Also it is a rather peaceful design and doesn't show anything that I would refer to as inappropiate.

Discuss the techincal aspects of your work and highlights the strengths / areas to develop.

The design was created using a series of brushes and font faces. I went for a rather abstract design and if I am honest wasn't that difficult to create. The hand I took a picture of and added some filter effects to it to give a more postery effect. I saturated the overall background to give it a more lucid feel. My strengths lie in my creativity and ability to create an absract piece, as well was knowing what brushes and filter effect to use to get the desired effect.


Discuss the content / style of your work.

I encountered few problems with my overall design outcome. The brushes were all there and I only needed to download one font type. From this experience I have learned news skills in filtering and creating abstract designs and templates, I have developed by ability to use layers and to properly layout my design using the correct tools. I also made use of layers for every seperate piece of art, for easy removal if I need it.

I managed to meet the deadline for my desktop project and didn't have any problems with keeping the time that we was alloted.

If I had the chance to make this desktop image again I would change the filtering used on the hand, and also the selection of brushes that I used. I would also change the floral theme and make it more darker and sinister to go with a more opposite design theme. 

Thursday, October 14, 2010

Desktop Project - Font Choices

As a part of my desktop design projectm I was required to compile and select a group of fonts. I choose many different fonts that believed filled the role well. I choose many Script based font faces and a couple Sci-Fi/Game based font types. I am going to address and dicuss the final three choices that I believed will work well with my font face. I will then discuss the final choice and why compared to the others that I choose that font type.


Neutronium

This font type is particular interesting due to its both hybrid
ability to look a little scripture and at the same time game orientated. By
game orientated I am referring to how it makes itself appear rather
modern and futuristic. The advantages of this type of font is the ability for it
to be textured and effects applied to it in Photoshop. This particular font type gets a rating for 4.2 out of 5.

DeLarge

This font reminds be particularly of games. Especially the old arcade type games.
This font fits in well with the digital media course/ games development that I am taking and would
probably work well in the media rooms.

Although it is rather easy to read it still has a rather blocky element to it. It is not particularly fitting to my design and because of this, I will give it a rating of 3.2 out of 5.


Sloe Gin Rickey

This font reminds me a lot of the old harley davidson motorbikes. The reason I choose this font is because of the uniqueness and interesting boldness it implies.
Although it would fit in even less with my design as the DeLarge it was still the
most readable one there and shows a much better flow than the one above.

Because of this I will rate this design at 4 out of 5.

The Winning Font:

The Winning Font face is going to be Neutronium. It provides the elegance but at
the same time the game orientation which is incredibly useful to my design. I will be using this design
over the others because of this facet.

What this font has compared to the others is a nice readable font, aswell as ease of editing
within Photoshop. It also has a more elegant feel than the other ones and while DeLarge has a more
game interfacem Neutronium has a more sci-fi and less over the edge game appearance.



Wednesday, October 13, 2010

3D Car

In todays 3d lesson we created a 3d car using box modelling techniques. Again most of the general techniques I knew and are comfortable with, but I did learn alot more on texturing and a little something I wasn't aware of before hand. I found that the skills I learned will help me in the future to create my own 3d game "Dark Age" although I do believe I need alot more work with my modelling and of course take a lot more time when creating my models.

Tuesday, October 12, 2010

Unity Engine Work - Tavern Interior

Over the past weekend I have found a keen interest in the inner workins of the Unity 3D engine. It has allowed me to create my own games by simply importing my own 3d scenes and models from 3d studio max. I will discuss more on the engine in an other post. But for this one I would like to address one of the issues I faced when designing my game named "Dark Age". I wanted to create a tavern interior. Not with my somewhat limited knowledge of 3d I thought I could simply delete a few polys and allow people to walk inside. No, I found when I did this I could see through the model, plus it didnt allow easier interior editing. Plus the fact when I added the mesh collider (This is to create a sort of force field to stop players running through models) it would not allow me to enter through the gap as this was apart of the mesh even though the polygons were not present. To counter this issue, I created the interior the same way I did the castle in previous 3d lessons. I made four walls. This allowed not only easy interior design and seperate wall designs (Which was useful for the beams and windows) but also allowed me to add a mesh collider and not worry about the problem of not being able to enter interiors.


Above is a base design of my tavern. Here you can see I have added a few textures to the interior design. This is not finished by far and will obviously take a while to finish up but I hope this shows what I plan to do. The floor and ceiling textures will be replaced but for the purpose of presentation I wanted to allow people to see how it is done. In the future I will show this tavern perhaps with more placeables added in such as bar and tables which I will also create in 3d studio max.

Thursday, October 7, 2010

Examples of Logos

In this blogpost I am collecting an example of numerous logos. I have compiled a collection of sources from over the internet of logos that interest me, and I find related to both games development and equality and diversity theme.

Firstly though, the below logo is one that I did on photoshop. We was required to find a certain logo and then create a path around it. Then taking our finished path or trace and use that to create a different logo to the original design.

** NO PHOTOSHOP IN STUDY CENTRE. CAN'T CONVERT IMAGE INTO PNG UNTIL LATER


This logo is from Lucas Arts. The company behind all of the Star Wars video game franchise. The reason I have selected this logo to present in my blog is that it not only represents in it's own a game logo but that of diversity. The man in the logo looks to be clearly spreading out his arms, from which looks like the sun rays or beams petrude behind him or from him. It would represent peace and diversity. But also because the company is heavily based on Star Wars. The general believes of the Jedi would be echoed in this image.


This logo which belongs to the company 'Lifes's Good' particularly caught my interest. It is a rather simplistic design in it's self but I feel it work well and does respresent a sense of equality in it's working. The main logo with is a circle which cleverly bares the intials of LG (Life's Good) and that of a face. It represents a person and to be that represents equality. Such as such, even the name of the company respresents some form of diveristy.


This logo is the base Linux logo. Linux for those who don't know is an open source (Meaning free!) operating system that rivals Windows. Linux provides there users with excellent options and interfaces as well as a base platform for developers to build off. Cutting out all the pointless media orientated gag that Windows uses and fying for a more secure and simplistic design interface.

The reason I chose this logo is simply how much of a logo it doesn't look like. It just shows how anything can be used as a logo and it doesn't generally have to be anything to do with a symbol to make it interesting and catchy. Although recognisable to some, this logo has before been mistaken for other company logos that use a similar image.


This is again a logo related to Linux. This is one of the platforms that was built off of the linux base. It is called Ubuntu, one of the more famous Linux platform applications designed by a group of developers. The reason I choose this logo is not for my love of Linux (To be honest, I find it useless to me right now) but rather of how catchy and interesting there logos are. To some this logo may look like a circle with a few spots, but if you look outside the box you will notice how it is actually three people holding hands. This represents diversity and peace. As well as equality in there logo. Which if you look at the principles behind the Windows V Linux campaign it generally represents there struggle against the mircrosoft tyrant.






Tuesday, October 5, 2010

3D Castle Tower


In my second session concerning 3d modelling, we was to design and create a building in 3DS Max. We was only allowed to use box modelling techniques and standard/extended primitives. In this design you can see that I went for something rather simplistic, but I definitely  like what I created. The box modelling techinques I found useful and interesting and really sparked my interest in 3d modelling.

Jame: 'It's excellent!'

Saturday, October 2, 2010

Desktop Project Planning

In my plan I was asked to create a mind map that shows my themes and images that I have decided to use in my project. I was also asked to include the four designs of the project that I drew up during our session. I went for something a little mysterious but at the same time im my opinion media orientated. It is of a hand with a blue pulsing aura around it, meaning to dipict the power of media. It is a rather simple design and something I feel works well.

Above is my minmap. It has all the information concerning my desktop project and intial plan that I descide to use.

Above is my four sketches. The last fourth image that is in colour is the design that I will be going with. To achieve this I will take a picture of someones hand on a plain white or black background and photoshop the background out. I will then use photoshop to design the aura and such around the hand and give it a rather streamlined effect. I am planning to create the text of the six charter points branching off in a smoky effect off the hands to match the general smoky blue aura that the image will give off.  I have also decided that the icons will be organised into categories around the desktop to keep things organised.