Tuesday, September 21, 2010

Neon City Project

Neon City is a project that I have been building, knocking down, making better and crying about for the last 7 months. It is a huge text-based mafia based city game where the player takes the role of a single individual within a vast city. They most work there way to the top by building up there stats, gaining money, buying into businesses, properties even marrying. Joining up with player crews and factions and even becoming the mayor of the city as voted by the people.

Neon City is also a constantly expanding realm that is aimed to provide a community based enviroment for players to gather and talk to each other about there interests and such at the same time as playing the game. The game will hold a variety of tools, such as;

- Casino (And the ability to own casinos and rename/change prices/ban players/employ Wokers) <- Owners.
- Attacking/Killing (Rather Shooting, Beating any player that dare get in your way).
- Level up and apply stats to help increase your character.
- Earn Money.
- Buy Player Houses and the Like.
- Buy into businesses and employ other players.
- Run gangs and factions fit with there own custom ranking system designed by you the player.
- So So So Much more...

Expanding on such I have decided to upload a few screenies of the development progress of this project. Below you can see the main interface of the game. Some may not believe that such interfaces take quite some time to build. The general look and feel is all done in CSS minus the general HTML side of things. What I had to take into account while I am building the interface is user capability, how easy it is to navigate, and how much resource it will be gathering as a heavy load often leads to players leaving.




Below is the interface without the CSS stylesheet applied. As you can see the styling makes a huge difference to the overall design and usuability of the general interface.

  

While this is knuckling into the designing of web based systems, it still provides an inkling into general understanding of designs and gets you into thinking about users, especially those wtih difficulties in sight who might not be able to see links aswell, so you have to balance design and usuability. Which is something I personally find difficult and time consuming.

I do like to compare my web design and sites to other sites. A -rival- game you could say which I based my design quite heavily upon would be Mafia Death. 

  

This is a rather complex design but I personally believe it works well. It isn't too bright and easy on the eyes. Although some aspects are rather narrow and small the general overlook is a good one and it is why I based my website design on this one.  Another rival game site would be torn city and you will see a huge influx in there design, and once I would refer to as a bad design. (While simplistic it is rather small and hard to navigate, yet how the site gains around 50k + players a day beats me.)

  

As you can see a rather simplistic and rather robust design. It isn't fancy, which in some cases is good, but neither is it attractive either. I have found in the market of the current web design industry that design has a huge impact on first impression of what a visitor would think, and such is that if they think your design looks shabby they tend to leave, especially if this is a web game as players tend to both believe you to be a malicious user after vital details or just believe you to be a shabby coder and not capable of protecting your user data. First impression are vital. 






NEW UPDATE OR RATHER REBUILD WILL BE UP ON THE WEBSITE.
Link to Website HERE!

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